Pinpoint gameplay and a feel that hasn't aged a day: some games are still a joy with a controller in hand, years later. This Top 100 gathers the retro games with the most polished gameplay, based on RomWize's reassessed scores. For each one: its current score, its versions, their rarity and their collector value.
"Drifting in antigravity along a wall, holding your line amid the shell chaos: the handling clicks at once for beginners while leaving real room for experts. The Pass's forty-eight tracks swell an already generous package. Battle mode disappoints and luck frustrates near the top of the pack, but local or online, the party holds up beautifully."
"Taking the gravity mechanic and pushing it further, faster, denser: the sequel tightens its focus around pure challenge, chains the trickiest galaxies and adds a Yoshi of jubilant powers. The jump precision and the limpid camera stay exemplary. Less surprising in structure than the first, but of superior generosity and demand."
"A pioneer of the modern military FPS, it imposes a crisp, precise gunplay in service of a campaign whose pacing remains a benchmark of staging. Every firefight reads clearly and rewards skill. Inevitably leaner than its successors, it retains a snap and an intensity that still make it a landmark experience."
"Everything orbits the parry: deflecting an attack with a simple forward tap demands nerves of steel and rewards perfect reading. This mechanic turns the slightest exchange into a summit of mental tension. With sublime animation and chiselled fundamentals, many see it as the pinnacle of 2D fighting, and the experience has lost none of its splendour."
"Dodging at the last instant to trigger Witch Time and punish a frozen foe: the system rewards daring over caution and delivers an intoxicating combo flow. The over-the-top staging chains set pieces without ever muddying the combat's readability. Modest length, a deliberately excessive plot, but a peak of stylish action still as formidable as ever."
"Holding all of Skyrim in your hands changes everything: scale a peak on a whim, loot a house, abandon a quest to chase a wolf. Combat is basic and the engine stiff, but the freedom to improvise your own adventure stays rare and intoxicating. People still dive back in because few sandboxes swallow a player so completely."
"Locking onto the enemy, drawing new sword techniques and solving razor-cut dungeons: the adventure chains readable combat and ingenious puzzles without ever flagging. The horseback and wolf-form sections vary the pleasure. The motion controls of the Wii version stay basic, but the solidity of the pacing and the level design makes it a peak of action-adventure."
"This complete edition of the third installment brings together the adventure and its multiplayer content around spectacular staging and supple handling. Climbing, gunfights and grand set-pieces flow without a dull moment. Fuller than ever, it offers the richest version of a blockbuster whose flair remains intact."
"Deciphering an unknown tongue through deduction alone: few games turn learning into a pleasure this pure. You study mute symbols, build their meaning, and fill in the glossary yourself with genuine pride. The art direction in flat blocks of color keeps every ounce of its elegance. The stealth segments, a touch stiff, are its only weakness. But the core idea is so true that it simply doesn't age."
"It's hard to find smoother 2D platforming: the hand-drawn animation hasn't aged a day and every jump breathes precision. The level design overflows with invention, from the impeccable timing of the musical stages to the frantic chase phases. Unlocking the Teensies feels repetitive, but the generosity and four-player co-op make it a benchmark with no superior equivalent."
"Leaping from one spherical planet to the next as gravity flips underfoot: this wild idea pairs with flawless jump precision and a camera that never betrays you. Forty galaxies pour out finds without respite, carried by level design of dizzying inventiveness. Barely a few too many Wiimote shakes: a peak of the 3D platformer, intact."
"Absorb shots of your own colour, return those of the other: this simple black-and-white switch redefines the shooter as a constant puzzle of placement. Learning each wave is as much puzzle as reflex, and mastery brings immense satisfaction. Short but staggeringly dense, this Treasure masterpiece simply has no equal today."
"Expanding the roster and refining the balance, this version enriches an already solid combat system built on Focus Attacks and Ultras. The precision of spacing and the timing of combos remain at the heart of the fun. More complete, it offers a polished iteration of a 2D versus fighter whose depth has lost none of its appeal."
"Everything revolves around a three-day cycle replayed over and over, where you reorganise your actions to the minute while the masks transform Link and his abilities. This bold clockwork delivers a dense adventure where every detour counts. More demanding than most, it rewards ingenuity and remains one of Nintendo's most original game structures."
"Target locking, the millimetre-precise layout of the dungeons and the use of every item laid down a grammar of adventure the whole genre went on to copy. This 3D remake modernises the comfort without betraying the original feel, and exploration keeps a rare clarity. A few puzzles carry a period scent, but the whole is still travelled with undiminished pleasure."
"Moving through shadow, treating light as a genuine tool and choosing between total stealth, takedowns or diversion offers infiltration of remarkable freedom and finesse. Sam Fisher's supple movement and the clarity of the detection system make every approach exhilarating. A peak of the stealth genre, its play of shadow keeps an effectiveness wholly intact."
"Observing rather than fighting, repurposing a humble tool a thousand ways, guessing what the game refuses to explain: that's the real engine. Exploration with no hand-held map rewards memory and deduction, and every secret hides a trickier one. The refusal to guide will put off those who want clear direction, but for anyone who loves to dig and share, it's an adventure of rare freshness."
"Running, jumping and striking in time, sometimes to the exact beat of the music, anchors a platformer of contagious fluidity and joy. The inventive level design and four-player co-op multiply the fun. The peak of the 2D genre, it keeps controls of absolute precision and a freshness that hasn't lost a thing."
"Wielding two weapons at once, ripping them from enemies' hands and juggling vehicles refines an already remarkably readable combat sandbox even further. The nervy pacing and a reactive AI keep every skirmish on a knife's edge. The campaign's abrupt ending disappoints, but the sturdiness of the gunplay and the balance of the fights keep the joy of playing wholly intact."
"Exploring the castle at will, unlocking powers and passages, watching your character grow stronger as in an RPG: the formula founded a whole genre. The precise movement, the wealth of the arsenal and the joy of searching remain exemplary in their fluidity. The sumptuous 2D has barely aged, and the balance between action and progression is still a model."