Some games slipped by unnoticed at launch, buried under blockbusters or hurt by bad timing. This Top 50 digs up the most unjustly forgotten retro gems: titles RomWize has re-tested, whose re-evaluated score finally reveals their true worth. For each one, its current score, its versions, their rarity and their collector value — enough to turn a curiosity into a find.
"Piloting these mechs at full speed ideally called for a bulky twin stick, which surely held back its reach beyond the arcades. Behind that barrier, though, hides one of the most exhilarating 3D fighting games of its era, all about movement and reading your opponent. A treat for anyone willing to tame its controls."
"No passing Spelunky off as some obscure unknown: it's a founding pillar of the modern roguelike, beloved by speedrunners. But many Switch players still don't realize they can carry it in their hands, and its rustic surface hides fathomless depth. Each generated cave blends platforming, traps and item alchemy under merciless permadeath. The curve is brutal, yet mastery delivers a rare high. Essential for anyone who wants to understand where a whole genre came from."
"An acclaimed sequel too often reduced to its atmosphere, this chamber piece hides real directorial finesse that goes underrated: the bond between Mono and Six builds in silence with rare emotional force. Launched between bigger titles, it was judged on its short length rather than its daring. Its oppressive chiaroscuro and devastating finale beg a revisit. For lovers of hushed horror."
"Born on Apple Arcade before reaching consoles, this puzzle-RPG long suffered from launching on a service few players frequented. Yet its premise is wildly addictive: link same-colored monsters into ever-longer chains to slay them, balancing route strategy with gear progression. The offbeat humor and Capybara's slick cartoon style crown it all. Easy to pick up, hard to put down, it's the perfect companion for short sessions and fans of clever puzzlers."
"In a genre crowded since another deckbuilder's triumph, it long lived in the shadow of the most famous one. Yet its idea of defending a train across two stacked floors changes everything: you must think vertically, and the free mix of clans multiplies strategies. Card-roguelike fans craving real depth will find bottomless replayability here."
"Here's a rhythm game like no other, fusing on-rails action with primal dread in a constant pulse. Conceived first for VR, it suffered from a blurry genre and deliberately repellent visuals that cooled mainstream interest. Yet its anxious industrial score, oversized bosses and percussive feel build a uniquely hypnotic trance. Short but intense, it's for players craving a visceral sensory experience, closer to an ordeal than entertainment."
"People often note its lovely art, but this colorful tale handles heavy themes like self-doubt and creative pressure with rare delicacy. Lost among the cute games of its year, it was sometimes mistaken for a mere interactive picture book. Its free painting, tender writing and two-player co-op deserve a lingering look. For sensitive souls and budding artists."
"Rather than ape Paper Mario, this bug-sized RPG distills its essence with a craft that surprises from the first hours. The work of an indie studio with no marketing muscle, it lived in the shadow of the series that inspired it. Its witty writing, timing-based battles and endearing trio make it a genuine triumph. For anyone missing the Mario RPGs of old."
"An unabashed tribute to arcade beat-'em-ups, this project born from one developer's relentless work goes far beyond nostalgia. Released without fanfare and lumped in with countless retro clones, it took time to make a name. Its combat depth, progression trees and multiple endings surprise with their generosity. For veterans who finally want a modern, demanding brawler."
"It's often pitched as a cute management game, which sells it short: beneath the routine of hugs and farewells lies a quietly devastating meditation on death and letting go. Released in a crowded stretch, it slipped past many. Its gentleness and two-player co-op make it an ideal refuge for anyone who wants to be moved without ever being rushed."