Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.
"Stepping out of Vault 101 into the ruins of Washington is to open a playground where every metro station, every gutted building hides a story to dig into. The V.A.T.S. system, moral choices and plentiful side quests grant total freedom to wander. You return to explore differently, and it's this density of emergent adventure that set a milestone for the modern RPG."
"Bundling two Zelda games on one cartridge already promises full hours: the solo quest of A Link to the Past, with its dual parallel worlds, devious dungeons and secrets tucked across Hyrule, fills long sessions on its own. Four Swords layers on cooperative challenges that play differently every run as treasures and layouts shuffle. That generosity is why the compilation still delights patient explorers seeking to uncover everything."
"Bundling five Valve productions on a single disc naturally stretches the overall playtime: you work through the Half-Life 2 saga and its episodes, then the devious puzzles of Portal and the endless co-op of Team Fortress 2. Each title stands on its own, and the urge to finish everything turns the set into a marathon that fans still revisit for hours today."
"Replaying the first two God of War remastered means rediscovering dense campaigns where every temple holds puzzles, nervy combat and hidden relics. The quest for the urns of power, the higher difficulty modes and the challenges unlocked after the ending invite you to start over to master it all. Bundling these two classics on one disc offers a dose of mythological action that is anything but rushed."
"Defending Earth and Halo by alternating between the Master Chief and the Arbiter fleshes out an already ambitious campaign with two viewpoints to play through. Dual-wielding opens new approaches that invite replays on higher difficulties, but it was Xbox Live matchmaking that truly exploded the longevity, keeping players online for years. That founding multiplayer legacy cements its reputation."
"The Capital Wasteland, already generous with side quests and corners to comb through, is rounded out here by the game's five expansions. Operation: Anchorage, The Pitt, Broken Steel and the rest extend the story past its original ending and raise the level cap. Gathering it all on one disc turns wandering the ruins into an adventure that never seems to run dry."
"Crossing blades with a teeming roster, each wielding a distinct weapon, opens a fighting game of recognised depth. The long, hearty Weapon Master mode unlocks weapons and bonuses by the dozen, while versus restarts the pad indefinitely. That wealth of content, paired with a precise system, earns the title a stubborn reputation as a weapon-fighting benchmark."
"Crossing its seven worlds is far from a straight line: hidden levels, fortresses, mini-games, Warp Whistles to uncover and power-up suits to master keep stretching the journey. Each world has its own flavour and rewards players who comb every screen, while the replay value stays huge for anyone who skips the shortcuts. That sheer design generosity is why people still come back to it today."
"Leading your club to the top, season after season, unfolds a football simulation whose precision fans applaud. Managing your roster, refining your tactics and battling in multiplayer takes a considerable time. That depth, paired with inexhaustible replay value, sustains a longevity football fans savour."
"This expanded edition swells the roster, adds Ultra Combos and multiplies the challenges to clear character by character. Learning everyone's variations, climbing the online ranks and ticking off every trial is a long-haul commitment. Its competitive depth secured a longevity few fighters of the era ever matched."
"The adventure owes as much to its detours as to its straight line: recipes to cook, Star badges to track down, minigames and paper secrets dot every chapter. The remaster makes exploration clearer without sacrificing any of its generosity. That charm of a paper theater where every backstage hides a surprise earns it the lasting affection of Mario RPG fans."
"Plunging again into dungeons regenerated with every attempt sets up a loop where failure sends you back to the start and no run resembles the last. Identifying items, outsmarting traps and surviving a fearsome difficulty takes dozens of tries. That endless unpredictability, the Shiren series' hallmark, guarantees a replay value roguelike fans cherish."
"Earning every licence, climbing the championships and collecting hundreds of cars unfolds a racing simulation of considerable scope. Tuning your machines, aiming for the podium and unlocking the entire garage fills dozens of hours. That wealth of content, served by demanding handling, earns the title its status as a benchmark racer."
"Saving the Star Rod alongside a paper Mario unfolds a witty turn-based RPG, rich in varied chapters. Recruiting partners, combing the scenery and taking on side quests holds you for long hours. That balance of humour, pace and generosity earns the title a lifespan dear to RPG fans."
"On top of the original's many routes, the integrated Missing Link expansion and reworked boss fights that finally honor a stealth approach swell the package. Combing every office, hacking terminals and stacking side quests fleshes out an already generous arc. This definitive cut folds all the content into one run, securing its standing among fans of the genre."
"Three houses, three stories that diverge sharply after the halfway point: seeing the whole picture demands several full playthroughs. Between the lessons you teach, the bonds forged at the monastery and the tactical battles, a single run already brushes forty hours. That structure, rewarding replays with genuine change, makes it an outlier Fire Emblem."
"Cyrodiil lets you wander in any direction you please: stepping away from the main Oblivion quest to join the Thieves Guild, the Dark Brotherhood or the Arena, each faction demanding its own saga. Forgotten caves, Oblivion gates and the simple joy of rummaging through villages eat up the hours. That total freedom, where getting lost is the point, explains its standing as an open-world RPG landmark."
"Setting course for the horizon aboard a flying ship opens a world of floating islands where every discovery, every treasure and every bounty hunt extends the adventure. The already ample main quest is doubled by free exploration and ship battles that hold you for dozens of hours. The epic's infectious optimism and the call of the open sky make it an RPG you never tire of."
"Five nations to liberate, a map filling up with optional tactical battles and a web of relationships between dozens of units to deepen: the adventure never settles for the bare minimum. The scripted auto-battles and the management of a whole army pleasantly stretch the journey. That tactical density, served by polished craftsmanship, explains the enthusiasm it stirred."
"Climbing Liberty City's underworld in one of the first great 3D open worlds unfolds a playground rich in missions and freedom. Exploring the city, carrying out contracts and uncovering secrets fills long hours without constraint. That openness, revolutionary for its time, earns the title a stubborn reputation as a sandbox pioneer."