The Wii opened gaming to everyone with its motion controller and a worldwide smash: Wii Sports, Super Mario Galaxy, Zelda Skyward Sword, Super Smash Bros. Brawl. This Top 50 gathers the console's best, re-tested and re-ranked by RomWize, each title with its re-evaluated score, its versions, their rarity and their collector value.
"Capcom survival horror on Wii with motion aiming. Precise pointer aim, horror atmosphere intact, content fully ported. A solid version to discover or revisit Resident Evil on Nintendo's console, very enjoyable."
"Retro Studios platformer reviving the DKC saga on Wii. Demanding levels, gorgeous animation, local co-op with Diddy, occasionally awkward Wiimote shake controls. A brilliant Wii exclusive, essential for fans of modern 2D platformers."
"First Monster Hunter on Wii and first HD entry of the series. Hunt giant monsters in four-player teams, manage heavy weapons, carve and upgrade gear. Major addition: spectacular underwater hunting. Wii online was very active in its day, no local split-screen but smooth player transfers. Genre benchmark, demanding learning curve but exhilarating."
"First modern 2D Mario, return to fundamentals in HD/widescreen. Four-player simultaneous local co-op on the same screen, multiplayer challenge that can turn into chaos. Mario, Luigi and two Toads explore eight themed worlds, classic enemies, items like the Ice Flower and Propeller Mushroom. Peak Nintendo level design, demanding secret stages. A major revival for the 2D Mario franchise."
"Super Paper Mario changes the usual Paper Mario formula by blending RPG and platformer. Mario can switch between 2D paper and 3D to solve puzzles, special Pixl abilities (fairy companions). Four playable characters: Mario, Peach, Bowser, Luigi with unique abilities. More mature and emotional scenario than usual Paper Marios, brilliant writing. Sublime paper art direction. Underrated Wii gem."
"Direct sequel to No More Heroes, Travis returns to climb the ranking again after a personal vendetta. Refined combat with possible dual katanas, more varied levels, wacky 8-bit pet management mini-games. Suda51 still on form, more mature writing but humor intact. Bosses as memorable as the first entry, unique atmosphere preserved. A sequel worthy of the cult, sometimes surpassing the original on pure action."
"Capcom vs Tatsunoko studio heroes (Gatchaman, Casshern, Tekkaman) versus fighter. 2D side-view two-on-two combat, hyper abilities, team assists. Roster of thirty-something characters including Mega Man Volnutt, Ryu, Chun-Li for Capcom and Yatterman, Polimar for Tatsunoko. Vibrant manga art direction, accessible but deep gameplay. Lively online at its time. Excellent unique Wii fighter, underrated outside Japan."
"Hospital. Six Doctors (the Japanese Trauma Team) puts seven physicians with different specialties through a hospital drama. Surgery, diagnosis, first response, forensics, each specialty has its own gameplay with dedicated Wiimote control. TV-series-style episodic storytelling, plot thickens steadily. Tense, educational and surprisingly moving. Atlus knows how to tell a medical story beyond scalpel simulation."
"Capcom puzzle adventure where pirate Zack and his magic monkey Wiki search for legendary Barbaros' body parts. Wiimote at the heart of gameplay, each puzzle exploits a unique gesture (turn, shake, draw). Twenty-five very different themed levels, deranged cartoony vibe. No combat, pure thinking. Colorful cel-shaded presentation, humorous writing. Unique Wii gem, perfect Wiimote demonstration."
"Capcom puzzle adventure where pirate Zack and his magic monkey Wiki search for legendary Barbaros' body parts. Wiimote at the heart of gameplay, each puzzle exploits a unique gesture (turn, shake, draw). Twenty-five very different themed levels, deranged cartoony vibe. No combat, pure thinking. Colorful cel-shaded presentation, humorous writing. Unique Wii gem, perfect Wiimote demonstration."
"Kirby and the world stitched from yarn, felt and buttons. Instead of inhaling, Kirby morphs into car, submarine or parachute as needed, spooling his body into thread. Gorgeous art direction, tender and inventive stages, warm local co-op. Difficulty is very gentle, you basically can't die, but the visual beauty and creative level design carry the whole adventure."
"Sonic Colors marks the blue hedgehog's return to grace. Levels mixing 3D and 2D in Dr. Eggman's space amusement park. Colored Wisp powers transform Sonic (laser, drill, frenzy). Polished level design, controlled speed, light scenario full of humor. Five themed worlds, many unlockables. More accessible and fun than previous 3D Sonics, considered a successful franchise return. Still plays great."
"Bizarre Creations twin-stick shooter adapted for Wii and DS. Galaxy-based stage design, precise pointer or nunchuk aim, score chasing. A solid Wii take on the twin-stick classic, recommended for pure arcade shooter fans."
"Sonic Colors marks the blue hedgehog's return to grace. Levels mixing 3D and 2D in Dr. Eggman's space amusement park. Colored Wisp powers transform Sonic (laser, drill, frenzy). Polished level design, controlled speed, light scenario full of humor. Five themed worlds, many unlockables. More accessible and fun than previous 3D Sonics, considered a successful franchise return. Still plays great."
"Sequel to Rhythm Tengoku DS, international release finally available. Around fifty mini-games to execute on tempo, simple button mechanics but devilish timing. Hilarious visual presentation, eclectic and earworm soundtrack, fierce learning curve. Medal mode for perfectionists, friendly local multi. A rhythm masterpiece finally localized, absolute discovery for any genre fan."
"Suda51's unleashed hack-and-slash, Travis Touchdown climbs Santa Destroy's assassin rankings to reach number one. Energy beam katana physically charged with the Wiimote, gory finishers, deranged open-world city. Suda's punk-geek-pop art direction, self-deprecating writing, trashy but brilliant atmosphere. Nervous combat, unforgettable bosses. A cult Wii work, absolute must-discover."
"Wii port of Call of Duty with pointer aiming. Decent feel, faithful campaign, online multi active back then. Visible technical compromises versus HD versions, but the Wii FPS experience remains one of the more solid on the console."
"THQ Blue Tongue platformer where you repaint a monochrome world. Striking art direction, dynamic jazz soundtrack, intuitive Wiimote controls. A charming Wii exclusive, recommended for fans of joyful platformers."
"Steven Spielberg and EA physics puzzler tailored for the Wiimote. Throw, demolish, stack blocks with rock-solid physics, four-player local multi. A clever party game that really uses motion control, still fun today."
"Visceral and EA rail shooter set in the Dead Space universe. Precise pointer aim, tight prologue narrative, two-player local co-op. An ambitious Wii exclusive that delivers for genre fans, recommended for SF horror lovers."