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RomWizeVideo game topsTop 100 the longest games

Top 100 the longest games

Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.

"Bundling Oblivion with its expansions, including Knights of the Nine and the Shivering Isles, this anniversary edition stacks whole new lands to explore atop an already sprawling adventure. Joining every guild, sealing the Oblivion Gates and combing each dungeon dilates the length with ease. To immerse yourself in Cyrodiil most completely, this is the definitive cut."

"Each mission fits on a small grid, but the trap lies elsewhere: you happily restart a run to try another Mech squad, another archipelago, another pilot. Secondary objectives and the many factions to unlock push you to chain runs. That short yet endlessly recombinable structure is why you return to it like a puzzle you never quite exhaust."

"Unlocking the full roster, the stages and the trophies already eats up dozens of hours, but it's the multiplayer that makes this entry inexhaustible. Bouts between friends renew themselves endlessly, carried by rare mechanical precision. Between a generous solo offering and competitive depth, it keeps its reputation as a timeless benchmark of the party fighter."

"With Knights of the Nine and the Shivering Isles folded in, this GOTY edition adds whole new lands and their quests to an already inexhaustible open world. Embracing several guilds, sealing the Oblivion Gates and exploring every cave at will stretches the adventure almost endlessly. That free, improvised generosity sustains the cult standing of Bethesda's RPG."

"The adventure owes as much to its detours as to its straight line: recipes to cook, Star badges to track down, minigames and paper secrets dot every chapter. The remaster makes exploration clearer without sacrificing any of its generosity. That charm of a paper theater where every backstage hides a surprise earns it the lasting affection of Mario RPG fans."

"Plunging again into dungeons regenerated with every attempt sets up a loop where failure sends you back to the start and no run resembles the last. Identifying items, outsmarting traps and surviving a fearsome difficulty takes dozens of tries. That endless unpredictability, the Shiren series' hallmark, guarantees a replay value roguelike fans cherish."

"Earning every licence, climbing the championships and collecting hundreds of cars unfolds a racing simulation of considerable scope. Tuning your machines, aiming for the podium and unlocking the entire garage fills dozens of hours. That wealth of content, served by demanding handling, earns the title its status as a benchmark racer."

"Saving the Star Rod alongside a paper Mario unfolds a witty turn-based RPG, rich in varied chapters. Recruiting partners, combing the scenery and taking on side quests holds you for long hours. That balance of humour, pace and generosity earns the title a lifespan dear to RPG fans."

"On top of the original's many routes, the integrated Missing Link expansion and reworked boss fights that finally honor a stealth approach swell the package. Combing every office, hacking terminals and stacking side quests fleshes out an already generous arc. This definitive cut folds all the content into one run, securing its standing among fans of the genre."

"Three houses, three stories that diverge sharply after the halfway point: seeing the whole picture demands several full playthroughs. Between the lessons you teach, the bonds forged at the monastery and the tactical battles, a single run already brushes forty hours. That structure, rewarding replays with genuine change, makes it an outlier Fire Emblem."

"Dropping the timer for open-world levels riddled with missions turns skating into a vast playground to explore. Completing the objectives, aiming for scores and unlocking skaters and stages fills long hours. That new freedom, paired with strong replay value, founds a longevity skating fans savour."

"Gathering the three paths of Fates in a single case, this limited edition offers a downright gigantic amount of tactical material. Living Birthright, then Conquest, then Revelation means chaining three complete campaigns with distinct tones and challenges. That generosity, which triples the adventure, makes it one of the most durable and sought-after offerings in the series."

"A landmark PS3 exclusive, this Solid Snake finale alternates sprawling cutscenes with free-form infiltration, each act inviting you to probe approaches and secrets. Metal Gear Online and the rank chase extend the adventure. Between emotional weight and replayability, this cinematic farewell keeps a reputation as a generous epic."

"Set on the trail of a sunken city, this Nathan Drake adventure strings together spectacular vistas, tense firefights and climbing stretches that invite you to search every nook. Collecting hidden treasures and retaking the trek on tougher difficulty prolongs the journey, and this epic keeps its aura as a particularly polished narrative blockbuster."

"Sailing between the sky and the lower lands of Hyrule to recover Zelda and seal Demise yields a hefty main quest, studded with intricate dungeons of interlocking design. MotionPlus mastery of sword and shield, clever puzzles and the gathering of fragments stretch every region, while a Hero mode sharpens a second run. As the prequel to the whole timeline, the adventure stays praised for its richness and its carefully crafted scope."

"Following a skater's rise from obscurity to glory unfolds a fleshed-out story mode paired with a deep character creator. Wrapping up the career, aiming for scores and fine-tuning your avatar fills long hours, revived by a generous multiplayer. That narrative dimension, new to the series, founds a longevity fans cultivate for a long time."

"A complete reinvention of the formula in the Italian Renaissance, this second entry unfolds Florence, Venice and the Tuscan countryside packed with activities. Between assassin-tomb puzzles, scattered feathers, a villa to renovate and side contracts, Ezio's thread fills out with countless detours. That controlled density made it a peak of the saga, still praised today."

"Crossing Hyrule twice, through the Light World and then the Dark World, nearly doubles the map you explore, while thirteen dungeons string together puzzles, gated items and bosses to topple. Hunting down the Master Sword, hidden heart pieces and upgrades pushes you to comb every corner, and the finely paced structure never lets the rhythm sag. Routinely named one of the greatest games ever made, it remains an adventure of exemplary density."

"Six characters, two warring nations and a map that keeps expanding: the main adventure is already one of the longest in the genre. On top come the hero quests, the bonds between characters to deepen and a hearty endgame. Progression fed by a richly layered class system makes the length feel like a rising power curve rather than padding."

"Beyond a substantial adventure mode, this Bomberman shines through its explosive multiplayer welcoming up to ten players at once. The frenzied matches renew themselves endlessly among friends, carried by varied arenas and power-ups. That festive generosity, a peak of multiplayer on the machine, founds a longevity party-game fans cherish."